package com.beatingapp.clases;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class Imagen extends Sprite
{
	private boolean estaEnColision;
 

	public Imagen( float f, float g, ITextureRegion fuegoTextureRegion,	VertexBufferObjectManager vertexBufferObjectManager )
	{
		super( f, g, fuegoTextureRegion, vertexBufferObjectManager );
		estaEnColision = false;
	}

	public boolean estaEnColision( )
	{
		return estaEnColision;
	}

	public void setEstaEnColision( boolean estaEnColision )
	{
		this.estaEnColision = estaEnColision;
	}
			
}
